//=================================================================================================
// Copyright 2014-2015 Dirk Lemstra <https://graphicsmagick.codeplex.com/>
//
// Licensed under the ImageMagick License (the "License"); you may not use this file except in 
// compliance with the License. You may obtain a copy of the License at
//
//   http://www.imagemagick.org/script/license.php
//
// Unless required by applicable law or agreed to in writing, software distributed under the
// License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
// express or implied. See the License for the specific language governing permissions and
// limitations under the License.
//=================================================================================================
#pragma once

#include "Stdafx.h"

namespace GraphicsMagick
{
	///=============================================================================================
	///<summary>
	/// Specified the type of noise that should be added to the image.
	///</summary>
	public enum class NoiseType
	{
		Uniform = Magick::UniformNoise,
		Gaussian = Magick::GaussianNoise,
		MultiplicativeGaussian = Magick::MultiplicativeGaussianNoise,
		Impulse = Magick::ImpulseNoise,
		Laplacian = Magick::LaplacianNoise,
		Poisson = Magick::PoissonNoise
	};
	//==============================================================================================
}
